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Kill la Kill (キルラキル) original animation drawings by Takeshi Honda (本田雄) for Ryuko Matoi and Satsuki Kiryuin’s transformation sequences in the Kill la Kill Official Guide Book Kamui Banshou (Amazon JP).

(via animationtidbits)

Source: artbooksnat
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Things I sometimes do to get over artists’ block.  Hope this helps!

Source: jothezette

It's been settled


Rod-in-3D messaged me and we talked about the “art theft”. Yes, there were lots of similarities between our drawings. He claimed to have been unaware of my drawing at the time he made his, and I believe him.

Just this month I had an idea to redesign the parking signs in LA using timelines….

Hi everybody,

so long story short, I complained about art theft without even realizing that I did pretty much the same thing.

My “scantly female armor” joke (now removed) had been previously done and it had an awful lot of similarities with henryscarpeteria’s work. However he and I talked and settled things smoothly and that made me really glad.

The internet is a big place and things like this happens a lot, some people are quick to assume the worst, but I’m glad Henry didn’t. We definitely could use some more people like him around the internet.

Go check him out, he’s a pretty cool and talented dude I can say that for sure.

Oh and btw, art theft is still not cool so don’t do it.

Source: henryscrapeteria

I wondered what was under that beard.

SO I’m not very sure of this, but Bruce Campbell might star in the”Last of us” movie, so there.

Also Maisie Williams.





Jinxy Jenkins, Lucky Lou

Me and Mike Bidinger’s thesis film made during our years at Ringling. Please enjoy and share! :)

Ed Skudder and I were asked to do some small vocals for this really adorable and awesome student film by Michael Bidinger & Michelle Kwon!!! Sound design by Nick Ainsworth. Check it out, its got some great character animation, and the story is really great!

(via animationart)

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I’m not surprised at the amount of effort going into a 3D model game designed to look exactly like a 2D…  well… animated film… But I still can’t believe it. The game’s certainly capable of letting the environmental lighting take over in certain situations and scenes, but most of the time it uses hand drawn shadows and textures to present things as awesomely as possible.

There’s also little to no ragdoll or automatic physics. Just like a sprite based game, every single frame of every movement is modeled individually. Which is like saying “Hey you know how it’s easier to just have the physics automatic? Let’s NOT do that. Let’s make this look awesome. It’ll take forever and it’s just a for a split second movement, but it’ll be awesome.”

ArcSys how you manage to make a game as amazing looking as the FIRST GG was in its own time but in 2014? It’s 2014 we’re supposed to have seen everything.

This game looks amazing I can’t wait.

Source: slugbox
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Adventurer Profile: Finn

Holla to all my Valkyrie Profile fans out there!


Alternative Black Widow.

I like when women are designed to be more battle oriented instead of sex oriented, I find it truly more attractive.


Siamese Catwoman